![]() ![]() Though it is weaker than the Great and Crystal variants, Magic Weapon's high amount of casts, long duration, and low requirements means it can serve to boost a player's damage output throughout entire areas instead of needing to be saved for single engagements or boss fights. Availability īought for 2,000 souls from Carhillion of the Fold in No-man's Wharf or Majula.Īpplies a Magic buff to the weapon in the hand opposite the staff used to cast the spell. Wielding a sword and casting a sorcery are two different things, and some members the Melfian Magic Academy view these varieties of spells impure. ![]() My legit character, I keep 4 slots, usually. You hit diminishing returns pretty bad after that, I know that the character I Soul-glitched has 42 Attunement, and that provides 9 slots (10 doesn't come until like 70, if memory serves). Adds magic damage to the types of damage the weapon already inflicts. This is my second character, first one is a little squirrelly on the stats - I wanted to get this one just right. In-Game Description Sorcery that imbues weapon in other hand with magic. ![]()
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